Hello,
Texturing outside a cube:
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You can hide your objects temporary:
select your cube + (ctrl+H) or
select your cube + contextual menu->Hide
To show the cube again : select it in the scenebrowser, and Ctrl+H again to switch the display of that cube.
Hidden objets will not be used at texture extraction step.
Room is not a cube:
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In place of Cubes you could use plane primitives to create your ground and walls (or even create face tool).
Or place a cube that fits best, part of your room, and modify your cube:
- move edges using the Translate manipulator (check the video that shows the full example)
- split and extrude to add more complexity
Best,
Stef