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Working beyond the cube

 
n°42
dougwebb
Posted on 03-09-2006 at 01:16:14 PM  profilanswer
 

Stef:
Working in a room panorama I understand the tutorials prompt to add a cube after calibration. Shows accuracy.
But few rooms are a perfect cube and I have a problem with textures outside of that cube. Obscured.
Is it a sound practice to introduce the cube, model as much as possible within the cube but then delete it so that additions can be made beyond the original cube limits??.

n°43
stef
Posted on 03-09-2006 at 03:03:37 PM  profilanswer
 

Hello,
 
Texturing outside a cube:
------------------------------
  You can hide your objects temporary:  
select your cube + (ctrl+H)    or
select your cube + contextual menu->Hide
 
To show the cube again : select it in the scenebrowser, and Ctrl+H again to switch the display of that cube.
 
Hidden objets will not be used at texture extraction step.
 
Room is not a cube:
-----------------------
In place of Cubes you could use plane primitives to create your ground and walls (or even create face tool).
 
Or place a cube that fits best, part of your room, and modify your cube:
- move edges using the Translate manipulator (check the video that shows the full example)  
- split and extrude to add more complexity  
 
Best,
 
Stef


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