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3DS Max 5 and Matchmover Problem, Please Help!

 
n°348
Vesper62
Posted on 07-21-2003 at 01:31:14 PM  profilanswer
 

I will carefully describe my workflow and my resulting problem as follows:
 
WORKFLOW:
     First, using the autotracker in Matchmover 2.2, Matchmover generates a perfect camera match, creating a virtual camera that matches my handheld DV footage.  
Secondly, I export Matchmover's perfect camera match as a maxscript file in the .ms format.  
Thirdly, I launch 3DS Max 5 and import the camera match, running the maxscript file generated by Matchmover using Utilities--> Maxscript--> Run Script.  At this point, the REALVIZ camera and 3D points are clearly visible in the viewports.
Fourthly, I switch the Perspective Viewport to the REALVIZ camera.  Now here is where the problem arises:  
 
PROBLEM:
     Once I switch from the Perspective viewport to the REALVIZ camera, the viewport itself fails, and stops displaying all geometry entirely!!!  The formerly visible 3D points disappear (they do not become "invisible," they simply do not show up in the REALVIZ viewport).  Furthermore, the viewport stops displaying ALL geometry!  I create a sphere, but it does not show up in the REALVIZ viewport. I create a biped, but it does not show up in the REALVIZ viewport!  
     However, when I RENDER the viewport, the objects are clearly visible, and perfectly matched to the DV background plate.  Regardless, it is impossible for me to ANIMATE if I cannot use the REALVIZ camera viewport.  Has anyone else had this problem, where a 3DS MAX viewport just simply fails after running the .ms file generated by Matchmover??  
 
I hope I explained this clearly, and any help would be GREATLY appreciated.
 
-Mike

n°351
stryker108​0
Posted on 07-22-2003 at 01:17:49 AM  profilanswer
 

hmm i have max 5 but it works good for me.. only prob i have i setting coordinate system..

n°357
Ronald
Posted on 07-30-2003 at 08:39:18 PM  profilanswer
 

Can you send us your project file (also footage if possible) ?
Thanks

n°362
khuber79
Posted on 08-24-2003 at 12:13:58 PM  profilanswer
 

You can fix your problem by right clicking on your viewport where it says "REALVIZ" then click on Viewport Clipping and drag the yellow triangles out to the max.  However, I am having a problem where I cannot get realviz to export to Max on the axis I want and when I manually rotate the camera and it's points, the matching is no longer valid.


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