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Can Matchmover be used to generate depth of field in MAYA?

 
n°668
j_friedric​h
Posted on 02-28-2005 at 07:11:30 PM  profilanswer
 

Hi.
 
     We are new to this and just wanted to know if the resulting tracking information generated in Matchmover can be used to generate depth of field in MAYA.  Are there any special settings to use for the export?  What would you have to specify in MAYA to do this?  Can you also use the tracking information to have MAYA generate Z-depth to the files?
 
Thanks for your time!
 
We are slooowly learning this stuff....

n°669
Ronald
Posted on 03-01-2005 at 10:13:31 AM  profilanswer
 

Hello,
 
Currently, MatchMover only exports the depth of the reconstructed 3D tracks, and does not produce a dense depth map.

n°740
clyde
Posted on 05-29-2005 at 12:04:29 PM  profilanswer
 

Hello all,
 I was following some discussions on camera tracking and then found matchmover.
 
I would also very much like to know if at all, in some way, the depth info of teh reconstructed tracks can be used to "genertae" a greyscale depthmap of elements in a scene.
 
in other words, to be more precise, is it possible to "generate" another view of the same scene from a slightly tilted horizontal perspective (yes you guessed it, to create a stereoscopic second view) using the tracked 3d depth info of the camera and objects in a scene?
 
Thanks and regards,
Clyde

n°744
clyde
Posted on 06-05-2005 at 08:48:15 AM  profilanswer
 

No reply to teh question? :(
 I'm pretty sure that the "key" to generate a new perspective of a scene is from the motion data that MatchMover creates.
 I somehow want to use the track data to create a new "projection" of a whole scene, from a slightly shifted horizontal perspective.
 
Regards
Clyde

n°745
Ronald
Posted on 06-06-2005 at 10:15:52 AM  profilanswer
 

Hello,
 
Maybe for this you should consider ImageModeler. Once your scene is calibrated, you can create and texturize a mesh from your footage, then render it with another viewpoint. But you definitely will have some parallax artifacts that may be removed by editing the textures if needed.
 
Bye


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