Hi,
I'm in a tight spot because I was given a matchmover ascii camera export which
I have to apply to another package (Houdini). I was also given the
specs, but I don't understand how to use the 3x3 rotation matrix
to extract the x y z rotations (which is what I need). Everything else is
pretty straightforward.
I'm downloading a trial version of matchmover in the hope that it will be
fully functional so that I can do this darn export myself (maybe in a format
in which xyz rots are separate),
but if anyone here could give me a pointer on how to extract xyz rots
from the 3x3 matrix exported in ascii format, that would save me A LOT
of time and aggravation!
thanks!!
Daniele Colajacomo