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The grid and coordinate systems

 
n°1257
PudBawl
Posted on 09-11-2006 at 01:52:53 AM  profilanswer
 

In my scene I have positioned the grid as I want it, now I would like to use the X, Y and Z coordinates from my grid as the coordinate system.  
 
In the tutorials I have read it looks like the only ways to setup and valid coordinate system is by specifying tracked points for the various properties, but I would just like the coordinate system to sit there as it does when I create it after adjusting my grid.  Is there a way to make a coordinate system valid by using the grid?

n°1260
niko
Posted on 09-13-2006 at 10:16:31 AM  profilanswer
 

Hi,
 
In fact, what you did is sufficient.
When you move the grid, your entire scene is translated/rotated/scale.
The world origin remains the center of the grid, so all your 3D points and camera have their coordinates corresponding to your new grid position.
Moving the grid is a simple way to define a coordinate system.
 
Hope it helps...
 
PS:
If the grid is where you want it to be, don't define a coordinate system with the "coordinate system tool". If you already did, delete it.

n°1261
PudBawl
Posted on 09-14-2006 at 06:35:31 AM  profilanswer
 

Hi, thanks for the reply.  Yeah, I'm have just been letting the grid sit there and it has been working fine but I was also hoping to put in some "point relations" so that I can get them to match the actual set a little more closely and it doesn't seem as though MM will let me do that without a coordinate system.  Is there a way to use point relationships without a coordinate system?


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