how to match live footage camera angle in 3dsmax object
sandiarch
Posted on 02-18-2008 at 04:28:05 PM
if we import the data from MM and if i add any object in 3dsmax to combine with this. i m facing the problem of camera match or perspective. the object that i add in 3dsmax looks with different perspective angel. please help what to do?
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sandi
timefx
Posted on 02-18-2008 at 04:33:46 PM
Check the "3D Up Axis:" in the project settings in 3D-view.
Best regards
Tim
sandiarch
Posted on 02-20-2008 at 06:58:28 AM
no no...i have fixed that....both z axis are up in MM and in 3dsmax...
my question is if i have taken a video shooting of a table from 7'-0" high camera position...then i track it in MM and export the data to 3dsmax.
now when i import the data where should i place my 3d object in 3dsmax...at what position so that it should match with the footage camera height of 7'-0"....footage camera height looks at 7' while when i add object in 3dsmax to match height of that object looks different...how should i adjust the height of the 3d object so that it matches with the same camera of the footage.
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sandi
timefx
Posted on 02-20-2008 at 08:51:38 AM
Dear sandi,
usually, a track will give you relativ camera postion, not absolute, unless you have defined the same coordinate system in MM as in 3DSmax.
Best regards
Tim
Message edited by timefx on 02-20-2008 at 08:52:13 AM