Hi, this is a serious problem that you have, and I dont think there is a solution for you, sorry. Since your distortion value is used only by MM and not by the 3d package (maya, 3ds), which uses a pinhole camera modelisation, u have to deal with distortion by another way. The usual way is to undistord youre sequence with distoima (and the value given by MM) and then render youre cg undistorded, then apply the inverse transformation: the distortion (again with distoima). I think distoima is capable of computing images with an animated distortion value (you should check if i'm right), but the 3d software won't render images with variable resolution so that's the end of it. But of course i could miss something and this is only my opinion. My advice to you is to resolve youre shot with variable distortion, then you solve it again with an average of the animated distortion you found before. Then you should be able to deal ith a fixed value of distortion. But of course it depends of the amount of distortion that you have.