is there a program that creates textured meshes from videofootage? like semi-auto imagemodeling
i was thinking of a workflow like this for example:
- film the object that needs to be modeled from various angles, hights etc. and move your camera or the object while you do this so that in the end you "covered" as much as possible.
- extract an image sequence for each single angle - hight that you filmed.
- autotrack each sequenze in matchmover with high sensitivity in order to get as much points as possible.
- from each track isolate the point clouds which resemble your model.
- combine all the results and do some simple math ; ) after that you should be able to get a pretty decent mesh.
- each "green" point in the resulting mesh cuold at this time still hold the information from which frame(s) and track(s) it was extracted.
- at that point go back to your imagesequences, do once again some simple math : ) and extract the textures.
- in the end you should be able to model organic features which would be close to impossible with other methods
is there already a program which does that? if not, what do you think of the basic idea?
MdM