Word :   Username :  
 
Bottom
Author
 Thread :

Setting the Model so that roation is proper

 
n°366
Posted on 04-20-2003 at 08:03:14 PM  answer
 

Hello,
 
  I may be way off on this, I am trying the demo basically trying to get a handle on it like everyone else.
 
   I think I get it calibrated right, then I am getting the cube attached and then textured even.
   So I look at it and it looks great    right?   Well not so great... I must be missing a big step somewhere.
 
   Here is why, when I go in the model viewport so I can rotate the model.... instead of it rotating as though you might be flying around the building from above, it turns the building upside down or on its side or at odd angles instead of a rotation where you can give it a spin and look around your model.
 
   I tried something different I started a new project then imported a obj model I created in Canoma.  Way cool, I was able to rotate it perfectly around the little city area I had created.
 
   Help out folks, with the limited amount of tutorials, of which so far this is the only site I can find that has tutorials.  This software is kicking my tail.
 
   I feel some steps or 4explanation is left out somewhere mainly when you add the primitive or in the calibration or setting the world axis.
 
  Somewhere instead of getting a model I should be able to smoothly rotate around I am fliping every direction.
 
   SO some help would be greatly appreciated.
 
 
Mark

n°367
Posted on 04-23-2003 at 12:17:06 PM  answer
 

Hello,
 
About the rotation axis:
 
In Edit->Preference menu you can set your "main" rotation axis (up axis).
By default IM rotates around the existing Y-axis.
 
Don't forget to set your coordinate system (Worldspace tool) so that the axis are aligned with the elements of your scene.
 
Stef.


Go to:
Add a reply