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Panorama Based Modeling

 
n°337
Posted on 03-18-2003 at 08:45:11 AM  answer
 

I just finished a project where I used spherical panoramas to model an entire enviroment http://www.gregdowning.com/pimp/ . Those of you in Sophia might recognize the location :-)

n°338
Posted on 03-18-2003 at 11:33:53 AM  answer
 

Hello Greg, How are you  ??
 
Nice to see you here... your place in Nice looks absolutely great !! how did you manage that amount of locators  ?? I think I dont understand  the use of spherical panos (stiched in Stitcher) for using in Image Modeler (doc is pretty poor on the subject), how many finihed S-panos do you need, dont tell me just one  ....?! This technique is really killer, and I would love to know more about it....
 
(for Realviz : if i understand, then maybe I'll buy Stitcher also)
 
(how did you modeled the lamps arm handles without bevel along a path for example.....)
 
Someone mentioned also for coffee mug handles..... I found myself in the "No possible unless hours of tweaking a circle, move, rotate, re-extrude..... etc...." to build a curved canister..... mystère....
 
Thanks a lot for sharing this very valuable infos...
 
Cheers, Hervé Steff (LW7,5 user)

n°339
Posted on 03-27-2003 at 10:04:29 PM  answer
 

I didn't add a huge number of locators in IM. I used Stitcher to create the panoramas, calibrated in Image Modeler, added 8 or 10 locators for reference and then did the modeling and texturing in Maya.
 
As for the lamps, I just did extrusions in maya, I spent maybe a half an hour modeling one of the lamp posts from two panoramic views, textured it, then duplicated and put them in all the locations where there were real lamp posts.


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