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Modelling a head

 
n°188
Posted on 05-07-2002 at 11:53:59 AM  answer
 

Just to say that I tried modelling a head in imagemodeler 3 and it's really ******* difficult. I knew I would have to mark my subject in order to help me in the calibration process. So I placed plenty of little balck dots on my friends head and I hoped that I could just create a mesh from a point cloud, but I found that it just looked crap. I mean I could get a basic mesh from the point cloud which would be good if I was making it for a game(low poly) but I wanted a really detailed mesh, and I just could'nt get it. I added more points up to 200 especially when I was trying to model the ear and the ploygons came out jagged and just looked terrible. I mean is there a certain way to place markers when modelling a head.
 
What I'm trying to say is that I think that Realviz should have more tutorials on there site more advanced ones. I know ther are such things if you are a customer but I think that Realviz should make them acsseible to everyone, even if you are just trying out the demo.  I've just put a lot of time and effort into imagemodeler and I'm just finding it hard to get any results from it.  Also I think the examples on the website aren't very good in showing imagemodeler's potentail. I want to be able to create a detailed mesh like the work done for fight club. If you look a some of there models they created from photographs they are highly detailed. I know ther is a tutorial  from realviz for modelling a woman in maya, that's what I ve heard.  
 
 
Anyway can anyone please help me!

n°189
Posted on 06-11-2002 at 02:55:12 PM  answer
 

Hello,
the ImageModeler® for Maya™ tutorial
at http://www.realviz.com/support/public/tutorial.php
is describing what you are trying to do.
it is now free of access.
 
For very complex shapes, I think it's better to build face by face and not automatically.
I will be a long process but the result will be better.
 
Realviz Support

n°190
Posted on 07-09-2002 at 02:19:19 AM  answer
 

Sorry, I've read the reply from Dominique. I use Imagemodeler for making objects and scenary ... are very good for this !  
Nakia remember the fx in fight club, they used the stereo photogrametry for making the virtual actor with a proprietary software I think...
I'm work in Softimage and Maya, you think for making a virtual actor with the same quality in fight club the best way are "build face by face" ? I model the face in softimage or maya and take the texture from imagemodeler ? Or... I make the face in Imagemodeler ,import it (example) in softimage and use the subdivision surfaces ?

n°191
Posted on 07-09-2002 at 08:46:56 AM  answer
 

you can calibrate your pictures in ImageModeler, build a rough model with the automatic mesh creation, export it to Softimage or Maya, improve it in Softimage or Maya, export it as .obj object, and re-import it in ImageModeler to extract the textures.
 
that is a possible way, or do everything inside ImageModeler.

n°871
etienne
Posted on 11-27-2005 at 11:59:50 PM  profilanswer
 

Hi,
I would be interested in this tutorial,
however the link does not work.
 
Can anyone from the Realviz team help ?

n°878
marcovth
Posted on 01-10-2006 at 05:40:51 PM  profilanswer
 

Did you take a look at the program "FaceGen" and "3dMeNow".
 
I really like the last one, but I am not sure if it's still being sold.
 
- Marco.

n°885
radialstud​ios
Posted on 03-18-2006 at 04:53:03 PM  profilanswer
 

Has anyone tried with a poser object?   For a down and dirty quick run, would bringing in a poser file get reasonable results from a face file?


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