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| Just to say that I tried modelling a head in imagemodeler 3 and it's really ******* difficult. I knew I would have to mark my subject in order to help me in the calibration process. So I placed plenty of little balck dots on my friends head and I hoped that I could just create a mesh from a point cloud, but I found that it just looked crap. I mean I could get a basic mesh from the point cloud which would be good if I was making it for a game(low poly) but I wanted a really detailed mesh, and I just could'nt get it. I added more points up to 200 especially when I was trying to model the ear and the ploygons came out jagged and just looked terrible. I mean is there a certain way to place markers when modelling a head.
What I'm trying to say is that I think that Realviz should have more tutorials on there site more advanced ones. I know ther are such things if you are a customer but I think that Realviz should make them acsseible to everyone, even if you are just trying out the demo. I've just put a lot of time and effort into imagemodeler and I'm just finding it hard to get any results from it. Also I think the examples on the website aren't very good in showing imagemodeler's potentail. I want to be able to create a detailed mesh like the work done for fight club. If you look a some of there models they created from photographs they are highly detailed. I know ther is a tutorial from realviz for modelling a woman in maya, that's what I ve heard. Anyway can anyone please help me! |
| Hello,
the ImageModeler® for Maya tutorial
at http://www.realviz.com/support/public/tutorial.php
is describing what you are trying to do.
it is now free of access.
For very complex shapes, I think it's better to build face by face and not automatically.
I will be a long process but the result will be better.
Realviz Support |
| Sorry, I've read the reply from Dominique. I use Imagemodeler for making objects and scenary ... are very good for this ! Nakia remember the fx in fight club, they used the stereo photogrametry for making the virtual actor with a proprietary software I think...
I'm work in Softimage and Maya, you think for making a virtual actor with the same quality in fight club the best way are "build face by face" ? I model the face in softimage or maya and take the texture from imagemodeler ? Or... I make the face in Imagemodeler ,import it (example) in softimage and use the subdivision surfaces ? |
| you can calibrate your pictures in ImageModeler, build a rough model with the automatic mesh creation, export it to Softimage or Maya, improve it in Softimage or Maya, export it as .obj object, and re-import it in ImageModeler to extract the textures.
that is a possible way, or do everything inside ImageModeler. |
etienne | Hi,
I would be interested in this tutorial,
however the link does not work.
Can anyone from the Realviz team help ? |
marcovth | Did you take a look at the program "FaceGen" and "3dMeNow".
I really like the last one, but I am not sure if it's still being sold.
- Marco. |
radialstudios | Has anyone tried with a poser object? For a down and dirty quick run, would bringing in a poser file get reasonable results from a face file? |
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