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Modeling - Really Ugly Mesh With Carve&Sculpt

 
n°116
Posted on 01-12-2002 at 11:28:34 PM  answer
 

I'm using the ImageModeler demo version and I'm starting to like it a lot, but there's one thing that keeps me from absolutely loving it.
 
I went through the entire mask tutorial step-by-step and was amazed at how much easier it was to model the organic object from photos because of the guiding lines created after calibration. However, I was a bit disappointed by wireframe created from the carve & sculpt tool. It was formed entirely of triangular faces which I doubt would work with any smoothing tools in other 3D packages to create a smoother surface.
 
I know I could probably create a nice looking wire cage by using ImageModeler's primitives and forming the quadrangular faces manually one by one, but ImageModeler's manual modeling tools don't seem well-suited for creating surfaces with so many faces.
 
What are some possible solutions to this problem? Does the full version of ImageModeler allow the export of helper points to other 3D packages besides just the export of the fully created meshes? I'm aware that if I want to create a nice wirecage consisting of quadrangles, I would have to place the points with that in mind, but it would be much easier if I could just export the points and create the mesh from those points in a package such as LightWave or with NURBs curves in Rhino 3D, rather than trying to use ImageModeler's built-in modeling tools.
 
I'm rather conflicted about whether I should purchase PhotoModeler 4.0 Pro, which supposedly has native support for NURBs curves, or ImageModeler. I've tried both of the demo versions, but PhotoModeler lite is stripped of the advanced features such as NURBs curves, so I can't really tell if I will like it. I must say I enjoy using ImageModeler's interface much more, and it feels more intuitive to me.
 
Any suggestions? Thanks for your time.

n°117
Posted on 01-21-2002 at 12:02:58 PM  answer
 

Hello Nyugfu,
Carve and sculpt function cannot create anything else than triangles. But if you create manually quadrangles they will be exported to your 3D package (ecept for 3DSMAX).
 
In any case, you can export 3D points only in your 3D package in use its poweful functions to modelise your object.
Then you can re-import your object (.obj format) in ImageModeler and apply the photo-tectures to the model.
 
In a few weeks, a version 3 of ImageModeler will be released which will have advanced modeling functions (not at the level of a 3D package but better than version 2).
 
You can ask for an full evaluation license of v2 to the nearest reseller from you.
 
Cheers.


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