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| Hi folks, a question about your wonderful imagemodeler program here. I just watched a demo where they showed me this great looking indian statue that they had created via imagemodler. They exported it to Maya 4 and viola they could redner and manipulate it and everything. Upon closer inspection, in the hypershade, the materials show up as over 100 diff materials!!!! I went back to image modeler and I saw that it had basicly given small groups of faces individual strips of textures. This is obviously a impossible feature to work with if you wanted to go in and modify the texture in something like photshop, casue you'd be opening up 30-49 files trying to paint across them properly. Is it possible to export the texture map as one giant texture map, like you would normally model and texture a poly object, or is it always going to be in several files? Thanks for any info, it's a most intriguing product, but I can't see myself using it for production if the texture maps are spread over 80+ files.
cheers
Chad |
| Hello,
in ImageModeler 2.1, you have the possibility to export one texture per face, or one texture for a set of faces which are not far from an average plane. So, for a human face or for the indian you can obtain 3-4 textures only.
In ImageModeler 3, you have an unfolder which will unfold the texture so that you can edit it in Photoshop easily. For a human face, you could obtain a single texture for the whole head. that is a big improvement.
So, when you extract the textures, be sure to have selected the right faces before doing it, so that you get a small amount of textures files. |
| Some tips to get few textures : - choose the backfaceculling mode - create the patches by yourself, by selecting all the faces of the patch you want to create - the selected faces should be connex, and have a unique border. - check that no other faces are selected behind your selection : carefull, even if not seen (because hidden by other faces), some faces can be selected if their normals face the camera. - Avoid thin selections - Avoid selection with holes |
| Thanks for the tips, I will give them a try next time I get a chance to test drive it!
-cheers
Chad |
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