Hi,
I'm still relatively new to IM so sometimes still have results I don't understand. I'm currently working on an outdoor scene with four cameras that I've calibrated as all green. I've started modelling and decided to do a test on some of my faces as far as the texturing. Whatever face I texture I get a solid black texture. The cameras look to be in the right places and aren't obstructed by anything. I'm texturing individual faces and have tried using different cameras as the source. The normals are facing camera as they should. Does anybody have any thoughts on what my problem might be?
Thanks for any help.
John